Checkpoint timing and delay
This was a late spot in the BC process which we looked at in the BC community stream. Due to changes to checkpoints the respawn logic - specifically the timing of it - has created a bug. The solution is to use a combination of the new checkpoint delay sliders and a change to the timing of the bespoke 'hide' logic.
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.