Test Mode
Show/Hide
Show and hide various sets of objects to make your creations easier to work on.
Preview Invisibility
When you want to hide things from your players you can set them to invisible in their tweak menu. But in edit mode you can see those, so that you can still work on them.
But when preview invisibility is on, anything set to invisible will be invisible in edit mode, so you can get a clear picture of what your player sees in play mode.
Electronics
Show or hide electronics.
Lights and Cameras
Show or hide lights and cameras.
Rulers
Show or hide rulers.
Zones
Show or hide the zones associated with trigger zones, the force applier and so on.
Connectors
Show or hide connectors.
X-Ray
When on, see gadgets even when hidden or obscured.
Thermometer
Show or hide the thermometer.
Wires
Show or hide wires.
Wires > Invisible Connections
If you've ever tried to decipher someone else's creations and found yourself searching for just what on earth that unnamed keyframe is doing, this filter is for you.
Turn it on, select a gadget, and the invisible connections to other gadgets and tweaks will become visible. In most cases this results in a port and a wire becoming visible.
You can delete this type of wire, but you can't pick it up and rewire it elsewhere, and you can't use the port to create wires to anything else.
This is particularly useful in the case of animation gadgets, but also works for scores and variables and their matching modifiers.
It'll even show the connections between wireless transmitters and receivers, but (for obvious reasons) in the form of a dashed line rather than a wire.
Paint
Show or hide paintings, strokes and paint flecks.
Coat, Style, Effects
Show or hide coat, style and effects properties.
Hover Effect
Show or hide the imp hover effect in edit mode (objects glowing and having an outline when hovering them).
Colour Blindness Filters
These colour blindness filters give you an idea of what your creation might look like to someone with some form of colour blindness. It's more common than you might think!
Around 1 in 12 men and 1 in 200 women in the world have some form of colour vision deficiency, and games can be particularly frustrating for those affected.
Text can be unreadable, game elements can disappear against backgrounds, and enemies can become camouflaged. You want your creations accessible to all, right?
So use these filters to see how they might look through another's eyes, and make colour choices which don't make things nearly invisible to some of your players.
Besides, they're also useful for testing contrast and making sure important visuals pop, for anyone's eyes.
Colour Blindness Filters > Achromatomaly
Achromatomaly is very rare, affecting only about 1 in 33,000, but symptoms can be severe. Cone function is impaired and vision depends (sometimes entirely) on rods.
Rods help us see in low light, but they don't provide detailed vision and don't pick up colour. Achromats can suffer severe light-intolerance and reduced visual acuity.
At its most severe level, achromatopsia, they can experience profound colour-blindness, with the world appearing completely in monochrome.
Use adjust severity, at the end of the row, to adjust up or down for severity of the condition.
Colour vision aside, this filter is also useful for judging contrast.
Colour Blindness Filters > Deuteranomaly
Deuteranomaly is the most common form of colour deficiency, resulting from weak or missing green cones in the eyes, causing reduced sensitivity to green light.
This leads to difficulty in distinguishing reds and greens, but it's not quite as simple as that. Many colours will appear as murky greens, with blues and yellows standing out.
Mid-reds are confused with mid-greens and mid-browns; blue-greens with grey and mid-pinks; bright greens with yellows; pale pinks with light grey; and light blues with lilac.
Deuteranopia is the most severe form, where the green cones are completely missing. Use adjust severity to adjust up or down for severity of the condition.
Colour Blindness Filters > Protanomaly
Protanomaly results from weak or missing red cones in the eyes, causing reduced sensitivity to red light. It's a lot less common than deuteranomaly, but very similar.
Again, many colours will appear as murky greens, with blues and yellows standing out, but there are specific differences in colour perception.
Black is confused with shades of red; dark brown with dark green; dark orange with dark red; some blues with some reds, purples, dark pinks; and mid-greens with some oranges.
Protanopia is the most severe form, where the red cones are completely missing. Use adjust severity to adjust up or down for severity of the condition.
Colour Blindness Filters > Tritanomaly
Tritanomaly is rare, affecting around 1 in 10,000 people, resulting from weak or missing blue cones, causing reduced sensitivity to blue light.
Tritanopes see the world in shades of red and green. Common colour confusions are light blues with greys; dark purples with black; mid-greens with blues; and oranges with reds.
Tritanopia is the most severe form, where the blue cones are completely missing. Use adjust severity to adjust up or down for severity of the condition.
Colour Blindness Filters > Adjust Severity
Use this to adjust for the severity of colour blindness. Hover over the button, press and hold and move your imp tip up or down.
Use this to adjust for the severity of colour blindness. Hover over the button, press and hold on and move your imp tip up or down.
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.