Dreamview Weekly Roundup #85

Another Friday on the cards! How wonderful for you. The Friday card is one of the most favourable cards to draw in a reading, symbolising anticipation, joy, and 2-for-1 deals at your local pizzeria.

Let’s flip over the next card, shall we? Oooh, The Scribe: usually a sign that some very wise, insightful words are about to enter into your life. Words about curious “dreams”, woven by arcane artists with the aid of a magical technological device called a “PlayStation”. Things are looking very good for you right now.

Time to draw the last card… Oh. Oh no. It’s The Manatee. What does it mean? Well, it’s terrible luck to speak The Manatee’s dark portents aloud - the creatures have excellent hearing, apparently - but suffice it to say, you should probably start running.


An alien, robotic character stands in front of a glass tank containing a rock worm with horns.

An alien, robotic character stands in front of a glass tank containing a rock worm with horns.

Triangle Is Sentient-Chapter Two#

by ItsMeJuvy

Estimated playtime: 1+ hour

This is how you do a sequel. With the first chapter of this curious puzzle-platformer ending on a dramatic, perspective-shifting note, we honestly weren’t sure how the story could continue. Brilliantly, itsmeJuvy has leaned into that perspective shift, casting us as a delightfully floaty new character through whose (lack of) eyes we see a whole new angle of Triangle Is Sentient’s world. And while the switch-pushing, battery-collecting and ball-rolling puzzles are interesting interludes, Chapter 2 focuses on fleshing out the surreal narrative, answering some of the many questions the first installment left us with. Juvy’s talent for world-building truly shines; it’s clever continuity that elicits gasps and breaks hearts. The reappearance of giant stone heads that must be appeased to open certain doors. The familiar chirp/honk/screech this new character activates light pillars with (it’s a language! A passcode!). The lab filled with imprisoned contained rock creatures, one of whom you may recognise from the past. All of it helps shed light on the truth unfolding - and you to connect emotionally with a place built on secrets, ciphers, signifiers and mysteries.

Play Later

(Requires that you own Dreams)


In an alleyway dimly lit by string lights and the glow of a vending machine, Timothy Tadd the frog points and yells wildly at two bears. Text reads, 'That's why the Moon Pie was so BIG in 93.)

In an alleyway dimly lit by string lights and the glow of a vending machine, Timothy Tadd the frog points and yells wildly at two bears. Text reads, 'That's why the Moon Pie was so BIG in 93.)

Timothy Tadd#

by willow_the_bob

Estimated runtime: 1 min

Willow_the_bob continues to tell rich stories in record time. This brief but brilliantly written scene centres on a down-on-his-luck frog who’s had a little too much pondsauce, emerging from his shabby tent in an alley to deliver a humorous, conspiratorial rant about the nature of the moon to two baffled passers-by. The animation - as we’ve come to expect from this creator - is uncannily accurate to a flailing drunk; Timothy’s intoxicated floundering is believably over-egged and off-balance, both vulnerable and aggressive. But the voice acting is superb too, poor old Tim’s register wavering and wobbling as unstable as the theories he’s spouting. It’s always tempting to say we want more of Willow’s characters, who only enter into the spotlight for a short time - but really, the marvel of their short films is that we’re so immediately and fully invested in these personalities, rather than needing a full-length feature to understand what they’re all about.

Play Later

(Requires that you own Dreams)


The main menu for Birth of Love: The Album, featuring all the various tracks and collabs, a pair of hands holding a pearl, and a lot of pink.

The main menu for Birth of Love: The Album, featuring all the various tracks and collabs, a pair of hands holding a pearl, and a lot of pink.

Birth of Love: The Album#

by diteaphrodite

Estimated runtime: 40 mins

Diteaphrodite’s spoken word poem-slash-song, I Dream In Pink, has always stayed with us as a particularly beautiful expression of shifting identity and growth. Their new album (featuring collabs with many of Dreams' best musicians) is deeply personal and purposefully raw, gently laying out the sparkling fragments of a story of how love grew around pain, like a pearl around a piece of grit. The range on display here is a delight: through beat poems, mini-melodies and wonderfully surreal visuals - a real highlight being the neon horses that tell us to ‘get yourself together, gurl!’ on ‘Happy’ - diteaphrodite holds our hand through the ups and downs on their journey to self-acceptance, culminating in a finale that brings us close to tears.

Play Later

(Requires that you own Dreams)


A white bird soars through blue and purple clouds, and brushes up against the visualised notation for the song playing in the background.

A white bird soars through blue and purple clouds, and brushes up against the visualised notation for the song playing in the background.

Soaring Winds#

by arepera and IansaneArtist

Estimated playtime: 15 mins

This thing is so Dreams, an ultra-zen interactive music visualiser arcade game that takes inspiration from Prinz_Laser’s endless runner-shooter HORUS Fusionforce, then combines it with IansaneArtist’s sweeping scores and Nephrendil’s snow-white eagle. As the bird, you ride around a tunnel of wind, moving gracefully in order to graze your wings across each note in time with the music. It manages to be both meditative AND competitive; the two very different feelings are perfectly balanced by arepera’s eye for design. Hitboxes on the notes are very generous, and you’re not penalised by failing to touch any of them - the music even continues to play as normal. But the promise of scoreboard glory keeps you invested as each stunning track unspools along your flight path - as does the delightful little pulse of haptic feedback in your controller when you do manage to skim across the beat just right.

Play Later

(Requires that you own Dreams)


A medieval castle with pachinko pins embedded in the wall. Metal balls are bouncing down, falling onto marauding knights.

A medieval castle with pachinko pins embedded in the wall. Metal balls are bouncing down, falling onto marauding knights.

Plinko Castle Defence#

by oooDORIENooo

Estimated playtime: Replayable

Another oooDORIENooo game, another inspired genre mashup that has us gripped by the interplay of luck and skill. This time, the maestro of mechanics combines the classic tactical intrigue of tower defence with the ball-bouncing chaos of pachinko. You’re trying to beat back the forces that line up politely to have a crack at damaging your castle wall: you can press buttons to drop balls at different spots, but the random influence of the pins means that no counter-attack is completely assured. If you’re tempted to spam balls, you should know oooDORIENooo’s thought of that - you’re only allowed 10 at a time on screen, so you’ll want to keep at least a couple in reserve for your castle’s two towers and the naughty knights that just love to shimmy up their ladders. Meanwhile, there’s your barricade to think about: an industrious team of baddies is bashing it down, and pressing the touchpad is the only way to build it back up, which means sacrificing your ability to drop balls for that period of time. It’s beautifully (some might say evilly) balanced - frenetic, but ultimately friendly.

Play Later

(Requires that you own Dreams)


Check out the playable edition of this week's Dreamview Weekly Roundup right here in Dreams!

A screenshot of the collection for this week's Dreamview Weekly Roundup, available to play in Dreams.

A screenshot of the collection for this week's Dreamview Weekly Roundup, available to play in Dreams.

Play Later

(Requires that you own Dreams)

Which creations caught your eye in the Dreamiverse this week, and why? Tell us about your personal picks over on the official Dreams forums!(opens in new tab)

The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.