This template gives you the building blocks to make your own 2D platformer levels. The core elements you'll find in the 2D Platformer kit are:
- The Player Character (2D Arcade Platformer Puppet) in which most of the game logic resides.
- Terrain contains the basic building blocks for creating your own levels. They can be combined and used as a base for adding other elements.
- Movers are elements which will move the puppet around, from a boost upwards to a journey sideways.
- Hazards are elements which have a negative effect on the puppet if it falls prey to them. They're environment pieces, so can't be removed during gameplay.
- Enemies are a handful of meanies to impede the puppet - one which can't be destroyed and one the puppet can jump on to deal with it.
- Pickups are a staple of platformers. We have three which affect the puppet, granting full health, temporary invincibility or a temporary double jump. Then there's the genre classic coin collectable and a special collectable.
- Gates and Doors contains an array of different entryways the puppet can walk through. These give you timed challenges, a checkpoint, teleporting to a different area of the level, and a level exit.
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.