Icons

The DreamsIcons typeface contains all of the available icons for the game and indreams.me. Outlined here is a list of the available icons and their shorthand names, which can be used to render icons in text descriptions for creations across both the game and site.

Rendering icons in Dreams#

To render an icon in a Dreams text field, such as the description of a creation, type the icon's given shorthand name in angle brackets. For example, to render a cross icon for use in some instructions, type <⁣cross⁣> and this will be rendered as .

Available icons#

1337 Connie on a skateboard

<1337>

Arrow

<ammoarrow>

Helmet Armour

<armourhelmet>

Ascending Bars

<ascendingbars>

Ball and socket joint

<ballandsocket>

Bolt

<bolt>

Bottle A

<bottlea>

Bottle B

<bottleb>

Bottle C

<bottlec>

Bottle D

<bottled>

Bow and Arrow

<bowandarrow>

Bread

<bread>

Bricks

<bricks>

Building block

<buildingblock>

Building blocks

<buildingblocks>

Cable and port

<cableandport>

Calendar

<calendar>

Calendar

<calendarblank>

Circle button

<circle>

Cross button

<cross>

Diamond

<diamond>

Diamond

<diamondplain>

Dolly

<dolly>

Plain Donut Topping

<donuttoppingplain>

Sprinkles Donut Topping

<donuttoppingsprinkles>

Down button

<down>

Directional buttons

<dpad>

Wireless controller

<dualshock>

Wireless controller 3D

<dualshock3d>

Wireless controller X/Y Axis

<dualshockxy>

Wireless controller Z Axis

<dualshockz>

Ext

<ext>

Left Footprint

<footprintl>

Left Shoe Print

<footprintlshoe>

Right Footprint

<footprintr>

Right Shoe Print

<footprintrshoe>

Footprints

<footprints>

Shoe Prints

<footprintshoes>

Donut with Sprinkles

<fulldonut>

Circle Shape

<geocircle>

Diamond Shape

<geodiamond>

Heart Shape

<geoheart>

Hexagon Shape

<geohexagon>

Pentagon Shape

<geopentagon>

Square Shape

<geosquare>

Star Shape

<geostar>

Triangle Shape

<geotriangle>

Headset

<headset>

Hole

<hole>

Hole A

<holea>

Hole B

<holeb>

Hole C

<holec>

Hole D

<holed>

Hollow Circle 1

<hollowcircle1>

Hollow Circle 10

<hollowcircle10>

Hollow Circle 11

<hollowcircle11>

Hollow Circle 12

<hollowcircle12>

Hollow Circle 13

<hollowcircle13>

Hollow Circle 14

<hollowcircle14>

Hollow Circle 15

<hollowcircle15>

Hollow Circle 16

<hollowcircle16>

Hollow Circle 2

<hollowcircle2>

Hollow Circle 3

<hollowcircle3>

Hollow Circle 4

<hollowcircle4>

Hollow Circle 5

<hollowcircle5>

Hollow Circle 6

<hollowcircle6>

Hollow Circle 7

<hollowcircle7>

Hollow Circle 8

<hollowcircle8>

Hollow Circle 9

<hollowcircle9>

Hourglass

<hourglass>

Plain Hourglass

<hourglassplain>

Key

<key>

Key and hole

<keyandkeyhole>

Keyhole

<keyhole>

Left stick

<l>

L1

<l1>

L2

<l2>

L3

<l3>

Left button

<left>

Magnets

<magnets>

Mic

<mic>

Move button

<move>

Move back

<moveback>

Move front

<movefront>

Move left

<moveleft>

Move right

<moveright>

SELECT button

<moveselect>

START button

<movestart>

START button (alternative)

<movestartalt>

Tilt secondary motion controller left

<movetwotiltleft>

Tilt secondary motion controller right

<movetwotiltright>

Nut and bolt

<nutandbolt>

OPTIONS button

<options>

Options (alternative)

<optionsalt>

Peg and hole

<pegandhole>

People Silhouette

<peoplesilhouette>

Person Silhouette

<personsilhouette>

Pie

<pie>

Plug and socket

<plugandsocket>

Post connector

<postconnector>

Pumpkin A

<pumpkina>

Pumpkin B

<pumpkinb>

Plain Pumpkin

<pumpkinplain>

Puzzle pieces

<puzzlepieces>

Right stick

<r>

R1

<r1>

R2

<r2>

R3

<r3>

Right button

<right>

Rock

<rock>

Screw

<screw>

Screw and hole

<screwandhole>

SHARE button

<share>

Shield

<shield>

Damaged Shield

<shielddamaged>

Side diamond

<sidediamond>

Solid Circle 1

<solidcircle1>

Solid Circle 10

<solidcircle10>

Solid Circle 11

<solidcircle11>

Solid Circle 12

<solidcircle12>

Solid Circle 13

<solidcircle13>

Solid Circle 14

<solidcircle14>

Solid Circle 15

<solidcircle15>

Solid Circle 16

<solidcircle16>

Solid Circle 2

<solidcircle2>

Solid Circle 3

<solidcircle3>

Solid Circle 4

<solidcircle4>

Solid Circle 5

<solidcircle5>

Solid Circle 6

<solidcircle6>

Solid Circle 7

<solidcircle7>

Solid Circle 8

<solidcircle8>

Solid Circle 9

<solidcircle9>

Square button

<square>

Sticker

<sticker>

Submarine

<submarine>

Sword A

<sworda>

Sword B

<swordb>

Biohazard Symbol

<symbolbiohazard>

Radiation Symbol

<symbolradiation>

T button

<t>

Tongue and groove joint

<tongueandgroove>

Touch pad

<touchpad>

Touch pad press

<touchpadpress>

Plain Tree

<treeplain>

Tren coupling

<trenconnectors>

Tren tracks

<trentracks>

Triangle button

<triangle>

3D panning

<ui3dpanning>

3D rotation

<ui3drotate>

Abacus

<uiabacus>

Absolute value

<uiabsolutevalue>

Chromatopsia

<uiachromatopsia>

Active port

<uiactiveport>

Activity

<uiactivity>

Follow creation

<uiactivityadd>

Unfollow creation

<uiactivityremove>

Following creation

<uiactivityticked>

Actors

<uiactors>

Add

<uiadd>

Add hole

<uiaddhole>

Add photo

<uiaddphoto>

Add selection

<uiaddselection>

Add set

<uiaddset>

Add to collection

<uiaddtocollection>

Add to group

<uiaddtogroup>

ADSR

<uiadsr>

Advanced rotator

<uiadvancedrotator>

Advanced camera 1

<uiadvcam1>

Advanced camera 2

<uiadvcam2>

Advanced mover

<uiadvmover>

Advanced text displayer

<uiadvtextdisplayer>

Airbrush

<uiairbrush>

Air control

<uiaircontrol>

Alert

<uialert>

Alert flash

<uialertflash>

Align bottom

<uialignbottom>

Align left

<uialignleft>

Alignment

<uialignment>

Align middle

<uialignmiddle>

Align right

<uialignright>

Align top

<uialigntop>

All control sensors

<uiallcontrollersensors>

Allow imp

<uiallowimp>

Always on top

<uialwaysontop>

Ambisonic panning

<uiambisonicpanning>

Amplitude

<uiamplitude>

Anchor

<uianchor>

Angle

<uiangle>

Angle pitch

<uianglepitch>

Angle roll

<uiangleroll>

Emptify animation

<uianim_emptify>

Merge animations

<uianim_merge>

No blend

<uianim_noblend>

Playhead actions

<uianim_playheadactions>

Animation clip

<uianimclip>

Animation path

<uianimpath>

Animation permanent

<uianimpermanent>

Animation sustain

<uianimsustain>

Anticipate turn

<uianticipateturn>

Aperture

<uiaperture>

Apple

<uiapple>

Apply finish

<uiapplyfinish>

Archive

<uiarchive>

Armchair

<uiarmchair>

Arm flail

<uiarmflail>

Arpeggiator menu

<uiarpeggiatormenu>

Arpeggiator notes

<uiarpeggiatornotes>

Arrow counter-clockwise north east

<uiarrowacne>

Arrow counter-clockwise north west

<uiarrowacnw>

Arrow counter-clockwise south east

<uiarrowacse>

Arrow counter-clockwise south west

<uiarrowacsw>

Arrow clockwise north east

<uiarrowcne>

Arrow clockwise north west

<uiarrowcnw>

Arrow clockwise south east

<uiarrowcse>

Arrow clockwise south west

<uiarrowcsw>

Arrow diagonal north west south east

<uiarrowdnwse>

Arrow diagonal south west north east

<uiarrowdswne>

Arrow east

<uiarrowe>

Arrow north

<uiarrown>

Arrow north east

<uiarrowne>

Arrow pointing down

<uiarrownotaildown>

Arrow pointing left

<uiarrownotailleft>

Arrow pointing right

<uiarrownotailright>

Arrow pointing up

<uiarrownotailup>

Arrow north south

<uiarrowns>

Arrow north west

<uiarrownw>

Arrow rotate north east

<uiarrowrne>

Arrow rotate north west

<uiarrowrnw>

Arrow rotate south east

<uiarrowrse>

Arrow rotate south west

<uiarrowrsw>

Arrow south

<uiarrows>

Arrow south east

<uiarrowse>

Arrow south west

<uiarrowsw>

Arrow west

<uiarroww>

Arrow west east

<uiarrowwe>

Arrow Z

<uiarrowz>

Attached at both ends

<uiattachedbothends>

Attached to objects

<uiattachedtoobject>

Attract repulse

<uiattractrepulse>

Audio effects

<uiaudioeffects>

Audio filter

<uiaudiofilter>

Auto 3D panning

<uiauto3dpanning>

Autofit

<uiautofit>

Auto guides

<uiautoguides>

Auto jump

<uiautojump>

Auto-update

<uiautoupdate>

Axis angle

<uiaxisangle>

X-axis

<uiaxisx>

X-axis move

<uiaxisxmove>

X-axis rotate

<uiaxisxrotate>

Y-axis

<uiaxisy>

Y-axis move

<uiaxisymove>

Y-axis rotate

<uiaxisyrotate>

Z-axis

<uiaxisz>

Z-axis move

<uiaxiszmove>

Z-axis rotate

<uiaxiszrotate>

Back

<uiback>

Back to edit mode

<uibacktoedit>

Back to play mode

<uibacktoplay>

Back to view mode

<uibacktoview>

Bake

<uibake>

Bake all

<uibakeall>

Balloon

<uiballoon>

Basic puppet

<uibasicpuppet>

Beacon

<uibeacon>

Bends

<uibends>

Bicycle

<uibicycle>

Big brush

<uibigbrush>

Bigger

<uibigger>

Minus to plus scale

<uibimodal>

Biped

<uibiped>

Biped bottom

<uibipedbottom>

Biped top

<uibipedtop>

Black bars

<uiblackbars>

Blast

<uiblast>

Bloom

<uibloom>

Bolt

<uibolt>

Bomb

<uibomb>

Bone

<uibone>

Bookmark

<uibookmark>

Bookmark add

<uibookmarkadd>

Bookmark remove

<uibookmarkremove>

Border opacity

<uiborderopacity>

Border properties

<uiborderproperties>

Border width

<uiborderwidth>

Bounce

<uibounce>

Box

<uibox>

Break chain

<uibreakchain>

Bricks

<uibricks>

Broken heart

<uibrokenheart>

Brush

<uibrush>

Brush edit

<uibrushedit>

Bubbles

<uibubbles>

Bug

<uibug>

Bump

<uibump>

Burst

<uiburst>

Button click

<uibuttonclick>

Button double click

<uibuttondoubleclick>

Button hold

<uibuttonhold>

acos

<uicalcacos>

asin

<uicalcasin>

atan

<uicalcatan>

atan2

<uicalcatan2>

cos

<uicalccos>

sin

<uicalcsin>

tan

<uicalctan>

Calculator

<uicalculator>

Calculator (alt)

<uicalculatoralt>

Vector cross product normalised

<uicalcveccrossprodnormalised>

Vector cross product

<uicalcveccrossproduct>

Vector dot product

<uicalcvecdot>

Vector dot product normalised

<uicalcvecdotnormalised>

Normalise vector

<uicalcvecnormalise>

Calendar

<uicalendar>

Cameras and lighting

<uicamandlight>

Camera bookmark add

<uicambookmarkadd>

Crazy

<uicamcrazy>

Camera distance

<uicamdistance>

Ease in

<uicameasein>

Ease out

<uicameaseout>

Camera

<uicamera>

Camera block always

<uicamerablockalways>

Camera block dynamic

<uicamerablockdynamic>

Camera block never

<uicamerablocknever>

Outlined camera

<uicameraoutline>

Camera auto level

<uicameratweak_cameraautolevel>

Camera auto yaw

<uicameratweak_cameraautoyaw>

Camera avoid ground

<uicameratweak_cameraavoidground>

Ground height

<uicameratweak_cameraheighttrackground>

Camera down

<uicameratweak_cameraheighttrackingstrengthdown>

Camera up

<uicameratweak_cameraheighttrackingstrengthup>

Look ahead target

<uicameratweak_cameralookaheadtime>

Pitch maximum

<uicameratweak_camerapitchmax>

Pitch minimum

<uicameratweak_camerapitchmin>

Camera pitch rotation speed

<uicameratweak_camerapitchrotationspeed>

Rotation acceleration

<uicameratweak_camerarotationaccelerationtime>

Rotation deceleration

<uicameratweak_camerarotationdecelerationtime>

Camera offset

<uicameratweak_camerasidewaysoffset>

Ground rotation

<uicameratweak_cameratrackgroundrotation>

Camera yaw rotation speed

<uicameratweak_camerayawrotationspeed>

Camera follows slide

<uicamfollowslide>

Camera height

<uicamheight>

Linear

<uicamlinear>

Camera shaker

<uicamshaker>

Smooth

<uicamsmooth>

Camera target

<uicamtarget>

Camera tilt

<uicamtilt>

Cannon

<uicannon>

Car

<uicar>

Category

<uicategory>

Center of gravity

<uicentreofgravity>

Chain

<uichain>

Jam podium

<uichallengepodium>

Jam progress one

<uichallengeprogressone>

Jam progress three

<uichallengeprogressthree>

Jam progress two

<uichallengeprogresstwo>

Submit jam

<uichallengesubmit>

Voted jam

<uichallengevoted>

Checkpoint

<uicheckpoint>

Microchip

<uichip>

Chord menu

<uichordmenu>

Chorus and delay

<uichorusanddelay>

Chromatic abberation

<uichromaticabb>

Chunky down arrow

<uichunkydownarrow>

Chunky left arrow

<uichunkyleftarrow>

Chunky right arrow

<uichunkyrightarrow>

Chunky up arrow

<uichunkyuparrow>

Circle

<uicircle>

Clapper

<uiclapper>

Clipped mirror

<uiclippedmirror>

Clock

<uiclock>

Dotted clock

<uiclockdotted>

Clone

<uiclone>

Cloud

<uicloud>

Clouds

<uiclouds>

Cloud save

<uicloudsave>

Add coat

<uicoatadd>

Subtract coat

<uicoatsubtract>

Coat tools

<uicoattools>

Coin

<uicoin>

Collectable

<uicollectible>

Collection

<uicollection>

Collidable

<uicollidable>

Collision detect both

<uicollidedetectboth>

Collision height

<uicollisionheight>

Collision position

<uicollisionpos>

Collision width

<uicollisionwidth>

Colour blindness filters

<uicolourblindnessfilters>

Comb

<uicomb>

Combiner

<uicombiner>

Comfort mode on

<uicomforton>

Comment

<uicomment>

Comments

<uicomments>

Compass

<uicompass>

Components

<uicomponents>

Cone

<uicone>

Connect

<uiconnect>

Connection

<uiconnection>

Connie with a spark

<uiconniespark>

Contrast

<uicontrast>

Directional buttons

<uicontroldpadall>

Left/Right buttons

<uicontroldpadleftright>

Up/Down buttons

<uicontroldpadupdown>

Controlled scale

<uicontrolledscale>

Controller page 1

<uicontrollerpageone>

Controller page 3

<uicontrollerpagethree>

Controller page 2

<uicontrollerpagetwo>

Controller possessed

<uicontrollerpossessed>

Controller sensor

<uicontrollersensor>

Controller speaker

<uicontrollersound>

Convert to paint

<uiconverttopaint>

Cookie

<uicookie>

Counter

<uicounter>

Counter output

<uicounteroutput>

Count in

<uicountin>

Create aniamtion

<uicreateanim>

Creation settings

<uicreationsettings>

Crop

<uicrop>

Cross

<uicross>

Cross circled

<uicrosscircled>

Cross (hollow)

<uicrosshollow>

Current health

<uicurrenthealth>

Currently affecting health

<uicurrentlyaffectinghealth>

Custom subs

<uicustomsubs>

Cutout

<uicutout>

Cylinder

<uicylinder>

Damage

<uidamage>

Damage multiplier

<uidamagemultiplier>

Damp X

<uidampx>

Damp Y

<uidampy>

Damp Z

<uidampz>

Double jump height

<uidbljumpheight>

Deceleration

<uideceleration>

Default surface

<uidefaultsurface>

Delay

<uidelay>

Delay a

<uidelaya>

Delay b

<uidelayb>

Delay c

<uidelayc>

Delay d

<uidelayd>

Delay effects

<uidelayeffects>

Delete

<uidelete>

Delete glue

<uideleteglue>

Depossess

<uidepossess>

Deselect all

<uideselectall>

Detect all

<uidetectall>

Detect here

<uidetecthere>

Detect not here

<uidetectnothere>

Deuteranopia

<uideuteranopia>

Direction in X axis

<uidirectionx>

Direction in Y axis

<uidirectiony>

Direction in Z axis

<uidirectionz>

Dirt

<uidirt>

Disable controls

<uidisablecontrols>

Disconnect

<uidisconnect>

Disconnection

<uidisconnection>

Distortion

<uidistortion>

Door

<uidoor>

Double arrow left

<uidoublearrowleft>

Double arrow right

<uidoublearrowright>

Double jump

<uidoublejump>

Downsample

<uidownsample>

Draw

<uidraw>

Dropdown

<uidropdown>

Reverse dropdown

<uidropdownr>

Droplet

<uidroplet>

Controller sensor

<uidssensor>

Dual motion controllers

<uidualmoves>

DualShock motion

<uidualshockmotion>

Duck

<uiduck>

Dynamics compressor

<uidynamicscompressor>

Edit cover

<uieditcover>

Effect fields search

<uieffectfieldsearch>

Effect mode

<uieffectmode>

Add effect

<uieffectsadd>

Subtract effect

<uieffectssubtract>

Effects visibility

<uieffectsvisibility>

Effect tools

<uieffecttools>

Elastic

<uielastic>

Ellipsoid

<uiellipsoid>

Emitter

<uiemitter>

Emit wires

<uiemitwires>

Enter

<uienter>

Enter group

<uientergroup>

Envelope depth

<uienvdepth>

Envelope

<uienvelope>

Envelope follower mode

<uienvelopefollowermode>

Environment

<uienvironment>

Equals circled

<uiequalscircled>

Equals circled hollow

<uiequalscircledhollow>

Exit

<uiexit>

Exit performance mode

<uiexitperfmode>

Face buttons

<uifacebuttons>

Fast-forward

<uifastforward>

Feedback

<uifeedback>

Forward ten seconds

<uifftensecs>

Field of view

<uifieldofview>

Filmstrip

<uifilmstrip>

Filter

<uifilter>

Filter On

<uifilteron>

Fire

<uifire>

FK

<uifk>

Forward Kinematics to Inverse Kinematics

<uifktoik>

Flag

<uiflag>

Flash

<uiflash>

Fleck neatness

<uifleckneatness>

Flee mode

<uifleemode>

Floor grid

<uifloorgrid>

Fog

<uifog>

Follower

<uifollower>

Follower direction dampening

<uifollowerdirectiondamp>

Follow head in VR

<uifollowheadinvr>

Follow imp

<uifollowimp>

Follow mode

<uifollowmode>

Follow playhead

<uifollowplayhead>

Foot impact

<uifootimpact>

Foot scrape

<uifootscrape>

Target found

<uifoundtarget>

Frequency modulation 1

<uifreqmodone>

Frequency modulation 2

<uifreqmodtwo>

Friction

<uifriction>

Frozen

<uifrozen>

Gadget

<uigadget>

Gaining health

<uigaininghealth>

Gameplay gear

<uigameplaygear>

Gate closed

<uigateclosed>

Gate open

<uigateopen>

Genealogy

<uigenealogy>

Get

<uiget>

Ghost

<uighost>

Gift bubble

<uigiftbubble>

Global settings

<uiglobalsettings>

Globe

<uiglobe>

Glue

<uiglue>

Grab

<uigrab>

Grabbed

<uigrabbed>

Grab point

<uigrabpoint>

Grab sensor

<uigrabsensor>

Grade

<uigrade>

Grain drop

<uigraindrop>

Granular delay

<uigranulardelay>

Granular synthesis

<uigranularsynthesis>

Grass

<uigrass>

Gravel

<uigravel>

Greater than or equal

<uigreaterthanequal>

Grid

<uigrid>

Grid center

<uigridcenter>

Grid edge

<uigridedge>

Grid snap

<uigridsnap>

Grid surface

<uigridsurface>

Grid view

<uigridview>

Grid zoom

<uigridzoom>

Grip

<uigrip>

Guide

<uiguide>

Guides

<uiguides>

Gyroscope

<uigyroscope>

R2 half press

<uihalfpress>

Hand follows player

<uihandfollowplayer>

Hand gadget hovering

<uihandgadgethover>

Hand gadget hovering possessable

<uihandhoverpossessable>

Hard blend

<uihardblend>

Hatched eye

<uihatchedeye>

Head follows player

<uiheadfollowplayer>

Head gadget

<uiheadgadget>

Head gadget cursor enabled

<uiheadgadgetcursorenabled>

Headphones

<uiheadphones>

Headphones balance

<uiheadphonesbalance>

Head position

<uiheadposition>

Health

<uihealth>

Health impact

<uihealthimpact>

Health modifier

<uihealthmodifier>

Heart

<uiheart>

Hearts

<uihearts>

Helpers

<uihelpers>

Hexagon

<uihexagon>

Hidden

<uihidden>

High cut

<uihighcut>

Head Mounted Display position

<uihmdposition>

Hollow circle

<uihollowcircle>

Hollow hexagon

<uihollowhexagon>

home

<uihome>

Homespace theme

<uihomespacetheme>

Horizon

<uihorizon>

Horizontal view

<uihorizontalview>

Hovered

<uihovered>

Hud

<uihud>

Idle face camera

<uiidlefacecam>

Ignore collision

<uiignorecollide>

IK

<uiik>

Inverse Kinematics to Forward Kinematics

<uiiktofk>

Imp

<uiimp>

Impact sensitivity

<uiimpactsensitivity>

Impact sensor

<uiimpactsensor>

Impasto

<uiimpasto>

Blank imp

<uiimpblank>

Imp dock

<uiimpdock>

Imp scale 1:1

<uiimponetoone>

Imp position

<uiimpposition>

Imp quest maximum

<uiimpquestmax>

Imp quest minimum

<uiimpquestmin>

Imp rhythm

<uiimprhythm>

Imp stretch

<uiimpstretch>

Imp tool

<uiimptool>

Infinity

<uiinfinity>

Info

<uiinfo>

Info circled

<uiinfocircled>

Inner radius

<uiinnerradius>

Input / output

<uiinputoutput>

Interval jitter

<uiintervaljitter>

Inventory

<uiinventory>

Invert

<uiinvertinput>

Is dead

<uiisdead>

Is in VR?

<uiisinvr>

Possessed

<uiispossessed>

Joints

<uijoints>

Joint target position

<uijointtarget>

Jump

<uijump>

Jump ascent

<uijumpascent>

Jump descent

<uijumpdescent>

Jump height

<uijumpheight>

Jump peak

<uijumppeak>

Jump To

<uijumptow>

Just collected

<uijustcollected>

Kaleidoscope

<uikaleidoscope>

Keep value on rewind

<uikeepvalue>

Keyboard

<uikeyboard>

Keyframe smoothing

<uikeyframesmooth>

Landing impact

<uilandingimpact>

Laser scope

<uilaserscope>

Laser scope falloff

<uilaserscopefalloff>

Latitude

<uilatitude>

Launch PS4™ system

<uilaunchps4>

Layers

<uilayers>

Lean

<uilean>

Lean lag

<uileanlag>

Leave

<uileave>

Leave group

<uileavegroup>

Flip for left hand

<uilefthandflip>

Left heel strike

<uileftheelstrike>

Left motor

<uileftmotor>

Legato

<uilegato>

Legato always

<uilegatoalways>

Legato gated

<uilegatogated>

Length jitter

<uilengthjitter>

Lens flare

<uilensflare>

Less than or equal

<uilessthanequal>

Letter

<uiletter>

Level link

<uilevellink>

Light brush

<uilightbrush>

Lightning

<uilightning>

Lightning flash

<uilightningflash>

Light off

<uilightoff>

Light on

<uilighton>

Light switch

<uilightswitch>

Light switch off

<uilightswitchoff>

Light switch on

<uilightswitchon>

Thumbs up

<uiliked>

Live clone

<uiliveclone>

Live clone visual

<uiliveclonevisual>

Local

<uilocal>

Local multiplayer

<uilocalmulti>

Locked

<uilocked>

Logic

<uilogic>

AND

<uilogicand>

NOT

<uilogicnot>

OR

<uilogicor>

XOR

<uilogicxor>

Longitude

<uilongitude>

Look at

<uilookat>

Look at rotator

<uilookatrotator>

Look cursor

<uilookcursor>

Loop

<uiloop>

Looseness

<uilooseness>

Losing health

<uilosinghealth>

Low cut

<uilowcut>

Lower limit

<uilowerlimit>

Lumanoise

<uilumanoise>

Lumberingness

<uilumbering>

Machine

<uimachine>

Magic wand

<uimagicwand>

Magnet

<uimagnet>

Magnet minus

<uimagnetminus>

Magnet plus

<uimagnetplus>

Magnet plus minus

<uimagnetplusminus>

Map

<uimap>

Masks

<uimasks>

Maximum at once

<uimaxatonce>

Maximum emitted

<uimaxemitted>

Maximum length

<uimaxlength>

Mega down arrow

<uimegadownarrow>

Merge strokes

<uimergestrokes>

Metal

<uimetal>

Mirror

<uimetallicmirror>

Metronome

<uimetronome>

Microphone

<uimicrophone>

Min jump height

<uiminjumpheight>

Minimum length

<uiminlength>

Minus circled

<uiminuscircled>

Minus circled hollow

<uiminuscircledhollow>

Mirror

<uimirror>

Mix character

<uimixchar>

Mixer

<uimixer>

Mix gameplay

<uimixgameplay>

Mix general

<uimixgeneral>

Mix music

<uimixmusic>

Mix voice

<uimixvoice>

Model

<uimodel>

Grief report

<uimoderate>

Modes

<uimodes>

More

<uimore>

Mortarboard

<uimortarboard>

Motion blur

<uimotionblur>

Motion sensor movement

<uimotionsensormovement>

Motor bolt

<uimotorbolt>

Move

<uimove>

Motion controllers move apart

<uimoveaway>

Left hand motion controller

<uimovecontrollerlefthand>

Right hand motion controller

<uimovecontrollerrighthand>

Imp + motion controller

<uimoveimp>

Movement sensor

<uimovementsensor>

Primary motion controller

<uimoveone>

Motion controller 1 tilt

<uimoveonetilt>

Tilt primary motion controller left

<uimoveonetiltleft>

Tilt primary motion controller right

<uimoveonetiltright>

Mover

<uimover>

Move sculpt

<uimovesculpt>

Move sound

<uimovesound>

Move stroke

<uimovestroke>

Motion controller tilt

<uimovetilt>

Motion controllers move together

<uimovetogether>

Motion controllers touch bases

<uimovetouchbase>

Motion controllers touch spheres

<uimovetouchspheres>

Secondary motion controller

<uimovetwo>

Secondary motion controller tilt

<uimovetwotilt>

Mug

<uimug>

Multi-language

<uimultilanguage>

Music

<uimusic>

Music bar

<uimusicbar>

Music clip

<uimusicclip>

Music clip search

<uimusicclipsearch>

Music search

<uimusicsearch>

Music snap

<uimusicsnap>

New

<uinew>

New sculpt

<uinewsculpt>

New stroke

<uinewstroke>

No collision

<uinocamcollision>

No clone

<uinoclone>

Node

<uinode>

Node in

<uinodein>

Node out

<uinodeout>

No entry

<uinoentry>

No ghost

<uinoghost>

No health

<uinohealth>

Noise scale

<uinoisescale>

Noise speed

<uinoisespeed>

Noise strength

<uinoisestrength>

Non uniform scale

<uinonuniformscale>

Non-VR

<uinonvr>

No repeat

<uinorepeat>

Normal

<uinormal>

Normal and center speakers

<uinormalandcenterspeakers>

Normal speakers

<uinormalspeakers>

Note

<uinote>

Note eighth

<uinoteeighth>

Note eighth dot

<uinoteeighthdot>

Note eighth triplet

<uinoteeighthtriplet>

Note half

<uinotehalf>

Note half dot

<uinotehalfdot>

Note half triplet

<uinotehalftriplet>

Note off

<uinoteoff>

Note on

<uinoteon>

Note quarter

<uinotequarter>

Note quarter dot

<uinotequarterdot>

Note quarter triplet

<uinotequartertriplet>

Note sixteenth

<uinotesixteenth>

Note sixteenth dot

<uinotesixteenthdot>

Note sixteenth triplet

<uinotesixteenthtriplet>

Note sixty fourth

<uinotesixtyfourth>

Note sixty fourth dot

<uinotesixtyfourthdot>

Note sixty fourth triplet

<uinotesixtyfourthtriplet>

Note thirty second

<uinotethirtysecond>

Note thirty second dot

<uinotethirtyseconddot>

Note thirty second triplet

<uinotethirtysecondtriplet>

Note whole

<uinotewhole>

Note whole dot

<uinotewholedot>

Note whole triplet

<uinotewholetriplet>

Notifications

<uinotifications>

Number

<uinumber>

Number displayer

<uinumberdisplayer>

Octave jitter

<uioctavejitter>

Octave spread

<uioctavespread>

Offscreen

<uioffscreen>

Off-screen kill

<uioffscreenkill>

Onion

<uionion>

Opacity

<uiopacity>

Open sound

<uiopensound>

Origin

<uiorigin>

Oscillator

<uioscillator>

Oscillator mix

<uioscillatormix>

Outer radius

<uiouterradius>

Output 1

<uioutputone>

Output 2

<uioutputtwo>

Overview

<uioverview>

Paint bucket

<uipaintbucket>

Paint bucket outline

<uipaintbucketoutline>

Clone on disc

<uipaintclonedisc>

Clone jitter

<uipaintclonejitter>

Clone along line

<uipaintcloneline>

Clone on plane

<uipaintcloneplane>

Clone in a sphere

<uipaintclonesphere>

Paint finish

<uipaintfinish>

Paint pour

<uipaintpour>

Rotate clones in all directions

<uipaintrotatealldir>

Rotate clones around a cylinder

<uipaintrotatecylinder>

Rotate clones around a hemisphere

<uipaintrotatehemisphere>

Paint smear

<uipaintsmear>

Palette

<uipalette>

Pause

<uipause>

Pencil

<uipencil>

Perform

<uiperform>

Photo

<uiphoto>

Photo with circled plus

<uiphotoadd>

Photo camera

<uiphotocam>

Photo with circled minus sign

<uiphotoremove>

Photo with circled tick

<uiphototick>

Physics

<uiphysics>

Physics pendulum

<uiphysicspendulum>

Pi

<uipi>

Pick

<uipick>

Pickup bubble

<uipickupbubble>

Pin

<uipin>

Pinned

<uipinned>

Pin to screen

<uipintoscreen>

Picture-in-picture

<uipip>

Maximize picture-in-picture

<uipipmaximise>

Minimize picture-in-picture

<uipipminimise>

Piston

<uipiston>

Pitch coarse

<uipitchcoarse>

Pitch fine

<uipitchfine>

Pitch interval

<uipitchinterval>

Pitch jitter

<uipitchjitter>

Pixellate

<uipixellate>

Play

<uiplay>

Play both directions

<uiplayboth>

Played

<uiplayed>

Player four

<uiplayerfour>

Player level

<uiplayerlevel>

Player one

<uiplayerone>

Player ownership

<uiplayerownership>

Player three

<uiplayerthree>

Player two

<uiplayertwo>

Playhead position

<uiplayheadposition>

Play later

<uiplaylater>

Play later with circled plus

<uiplaylateradd>

Play later with circled tick

<uiplaylatertick>

Play mode

<uiplaymode>

Plus circled

<uipluscircled>

Plus circled hollow

<uipluscircledhollow>

Distance between vectors

<uipointdistance>

Portal backwards

<uiportalbackwards>

Portal bi-directional

<uiportalbidirection>

Portal forwards

<uiportalforwards>

Possession

<uipossession>

Possession recorder

<uipossessionrecorder>

Possession no visual

<uipossessnoviz>

Possession visual body

<uipossessvizbody>

Possession visual eyes

<uipossessvizeyes>

Possession visual tip

<uipossessviztip>

Posterize

<uiposterise>

Power

<uipower>

Power of

<uipowerof>

Predicted landing

<uipredictedlanding>

Preview

<uipreview>

Primary controller

<uiprimarycontroller>

Primary motion controller circle button

<uiprimarymove_circle>

Primary motion controller cross button

<uiprimarymove_cross>

Primary motion controller move button

<uiprimarymove_movebtn>

Primary motion controller square button

<uiprimarymove_square>

Primary motion controller triangle button

<uiprimarymove_triangle>

Primary motion controller T button

<uiprimarymove_trigger>

Primary sphere to Secondary base

<uiprimaryspheretosecondarybase>

Prism

<uiprism>

Right angled prism

<uiprismright>

Procedural animation

<uiproceduralanim>

Projection

<uiprojection>

Prop

<uiprop>

Proportions

<uiproportions>

Protanopia

<uiprotanopia>

PS Camera

<uipscamera>

Publish

<uipublish>

Pulse

<uipulse>

Puppet bounce

<uipuppetbounce>

Puppet fallout

<uipuppetfallout>

Puppet interface

<uipuppetinterface>

Puppet type

<uipuppettype>

Puzzle piece

<uipuzzlepiece>

Curve

<uiquadratic>

Question circled

<uiquestioncircled>

Question flash

<uiquestionflash>

Queue

<uiqueue>

Rainbow

<uirainbow>

Randomizer

<uirandomiser>

Random note drop

<uirandomnotedrop>

Range

<uirange>

Range falloff

<uirangefalloff>

Range met

<uirangemet>

Rate

<uirate>

Rate X

<uiratex>

Rate Y

<uiratey>

Rate Z

<uiratez>

Rear speaker volume

<uirearspeakervolume>

Record

<uirecord>

Record possession

<uirecordpossession>

Redo

<uiredo>

Refresh

<uirefresh>

Refund inventory

<uirefundinv>

Release

<uirelease>

Remainder after division

<uiremainderafterdivision>

Remix

<uiremix>

Remove All Unavailable

<uiremoveallunavailable>

Remove from group

<uiremovefromgroup>

Remove selection

<uiremoveselection>

Reset

<uireset>

Reset grid

<uiresetgrid>

Reset health

<uiresethealth>

Reset inventory

<uiresetinventory>

Respawn

<uirespawn>

Reverb

<uireverb>

Reverb a

<uireverba>

Reverb b

<uireverbb>

Reverb c

<uireverbc>

Reverb d

<uireverbd>

Reverb delay

<uireverbdelay>

Reverb effects

<uireverbeffects>

Reverb preset

<uireverbpreset>

Review

<uireview>

Rewind

<uirewind>

RGB Blue on

<uirgbbon>

RGB Green on

<uirgbgon>

RGB off

<uirgboff>

RGB on

<uirgbon>

RGB Red on

<uirgbron>

Right angle

<uirightangle>

Right heel strike

<uirightheelstrike>

Right motor

<uirightmotor>

Ring mod

<uiringmodmode>

Rocket

<uirocket>

Rocket rotator

<uirocketrotator>

Rod

<uirod>

Roll

<uiroll>

Roller

<uiroller>

Rollercoaster

<uirollercoaster>

Rotate

<uirotate>

Rotational velocity X

<uirotationalvelocityx>

Rotational velocity Y

<uirotationalvelocityy>

Rotational velocity Z

<uirotationalvelocityz>

Rotator

<uirotator>

Round

<uiround>

Round down

<uirounddown>

Round up

<uiroundup>

Row mapping

<uirowmapping>

Reverse play

<uirplay>

Ruffle

<uiruffle>

Ruler

<uiruler>

Rumbler

<uirumbler>

Run

<uirun>

Back ten seconds

<uirwtensecs>

Sandcastle

<uisandcastle>

Save

<uisave>

Playable release

<uisaveplayable>

Public release

<uisavepublic>

Save restricted

<uisaverestricted>

Scale

<uiscale>

Scanlines

<uiscanlines>

Scene

<uiscene>

Scissors

<uiscissors>

Score counter

<uiscorecounter>

Score modifier

<uiscoremodifier>

Score points

<uiscorepoints>

Score sensor

<uiscoresensor>

Screen

<uiscreen>

Screen bottom

<uiscreenbottom>

Screen center

<uiscreencentre>

Screen effects

<uiscreenfx>

Screen left

<uiscreenleft>

Screen middle

<uiscreenmiddle>

Screen right

<uiscreenright>

Screen space size

<uiscreenspacesize>

Screen top

<uiscreentop>

Script

<uiscript>

Sculpt

<uisculpt>

Sculpt add

<uisculptadd>

Sculpt subtract

<uisculptsub>

Sculpt tools

<uisculpttools>

Search

<uisearch>

Search listed

<uisearchlisted>

Search unlisted

<uisearchunlisted>

Secondary motion controller circle button

<uisecondarymove_circle>

Secondary motion controller cross button

<uisecondarymove_cross>

Secondary motion controller move button

<uisecondarymove_movebtn>

Secondary motion controller square button

<uisecondarymove_square>

Secondary motion controller triangle button

<uisecondarymove_triangle>

Secondary motion controller T button

<uisecondarymove_trigger>

Secondary sphere to Primary base

<uisecondaryspheretoprimarybase>

Second screen

<uisecondscreen>

Select all

<uiselectall>

Select any

<uiselectany>

Select hue

<uiselecthue>

Select objects

<uiselectobjects>

Selector

<uiselector>

Rounded cube

<uisellipsoid>

Send to imp

<uisendtoimp>

Send to second screen

<uisendtoscreen>

Sense impacts

<uisenseimpacts>

Session start time

<uisessionstarttime>

Settings

<uisettings>

Shadow

<uishadow>

Shadow angle

<uishadowangle>

Shadow detail scale

<uishadowdetailscale>

Shadow opacity

<uishadowopacity>

Shadow softness

<uishadowsoftness>

Shape jitter

<uishapejitter>

Share

<uishare>

Diamond

<uishinydiamond>

Shock absorber

<uishockabsorber>

Show milliseconds

<uishowms>

Shuffle

<uishuffle>

Max value range

<uisiggenmaxvaluerange>

Min value range

<uisiggenminvaluerange>

Pause maximum

<uisiggenpausemax>

Pause minimum

<uisiggenpausemin>

Phase offset

<uisiggenphaseoffset>

Sweep seconds

<uisiggensweepsecs>

Signal generator

<uisignalgenerator>

Signal manipulator

<uisignalmanipulator>

Sign-in

<uisignin>

Sign-out

<uisignout>

Simplify

<uisimplify>

Single row

<uisinglerow>

Single tweak slider

<uisingletweak>

Skate

<uiskate>

Skip back

<uiskipback>

Skip forward

<uiskipforward>

Skull

<uiskull>

Skybox

<uiskybox>

Slice

<uislice>

Slice keytracking

<uislicekeytracking>

Slide

<uislide>

Slider

<uislider>

Sliders

<uisliders>

Smaller

<uismaller>

Smart collection

<uismartcollection>

Smear

<uismear>

Small tag

<uismltag>

Smoother

<uismoother>

Smoothing

<uismoothingonly>

Snail

<uisnail>

Snap point

<uisnappoint>

Snap point group 1

<uisnappointgroup1>

Snap point group 10

<uisnappointgroup10>

Snap point group 11

<uisnappointgroup11>

Snap point group 12

<uisnappointgroup12>

Snap point group 13

<uisnappointgroup13>

Snap point group 14

<uisnappointgroup14>

Snap point group 15

<uisnappointgroup15>

Snap point group 2

<uisnappointgroup2>

Snap point group 3

<uisnappointgroup3>

Snap point group 4

<uisnappointgroup4>

Snap point group 5

<uisnappointgroup5>

Snap point group 6

<uisnappointgroup6>

Snap point group 7

<uisnappointgroup7>

Snap point group 8

<uisnappointgroup8>

Snap point group 9

<uisnappointgroup9>

Sock puppet

<uisockpuppet>

Soft blend

<uisoftblend>

Sorting

<uisorting>

Sound effect

<uisoundeffect>

Sound effect search

<uisoundeffectsearch>

Sound group

<uisoundgroup>

Sound settings

<uisoundsettings>

Sound slice

<uisoundslice>

Sound tools

<uisoundtools>

Spanner

<uispanner>

Speaker

<uispeaker>

Sphere

<uisphere>

Splat

<uisplat>

Splat stretch

<uisplatstretch>

Splitter

<uisplitter>

Spotlight

<uispotlight>

Spray can

<uispraycan>

Spring

<uispring>

Sprung bolt

<uisprungbolt>

Squashiness

<uisquashyness>

Stamp

<uistamp>

Stamp alt

<uistampalt>

Stamp enabler

<uistampenabler>

Standing

<uistanding>

Star

<uistar>

Start time jitter

<uistarttimejitter>

Stay on screen

<uistayonscreen>

Stereo pingpong

<uistereopingpong>

Sticker Mode

<uisticker>

Sticker Z Axis

<uistickerzaxis>

Stiffness

<uistiffness>

Stone

<uistone>

Stop

<uistop>

Stop motion

<uistopmotion>

Strength

<uistrength>

Strength X

<uistrengthx>

Strength Y

<uistrengthy>

Strength Z

<uistrengthz>

Stride

<uistride>

Stridey time

<uistrideytime>

String

<uistring>

Stroke density

<uistrokedensity>

Stroke end

<uistrokeend>

Stroke fade in

<uistrokefadein>

Stroke fade out

<uistrokefadeout>

Stroke floppiness

<uistrokefloppiness>

Stroke physical

<uistrokephysical>

Stroke start

<uistrokestart>

Stroke tools

<uistroketools>

Studio light

<uistudiolight>

Style

<uistyle>

Add style

<uistyleadd>

Subtract style

<uistylesubtract>

Style tools

<uistyletools>

Sub only

<uisub>

Subtract box

<uisubbox>

Subtract cone

<uisubcone>

Subtract cylinder

<uisubcylinder>

Subtract ellipsoid

<uisubellipsoid>

Subtract hexagon

<uisubhexagon>

Subtract prism

<uisubprism>

Subtract prism right angled

<uisubprismright>

Subtract pyramid

<uisubpyramid>

Subtract quadratic

<uisubquadratic>

Subtract rounded cube

<uisubsellipsoid>

Subtract sphere

<uisubsphere>

Subtitle displayer

<uisubtitledisplayer>

Subtract torus

<uisubtorus>

Subtract

<uisubtract>

Subtract wheel

<uisubwheel>

Sun

<uisun>

Sunrise

<uisunrise>

Super style

<uisuperstyle>

Surround

<uisurround>

Surround pingpong

<uisurroundpingpong>

Sway

<uisway>

Tag

<uitag>

Tag gadget

<uitaggadget>

Tags

<uitags>

Tail shape bubbles

<uitailshapebubbles>

Tail shape curved

<uitailshapecurved>

Tail shape curved 2

<uitailshapecurved2>

Tail shape straight

<uitailshapestraight>

Tail shape zigzag

<uitailshapezigzag>

Tail shape zigzag 2

<uitailshapezigzag2>

Tap

<uitap>

Target

<uitarget>

Target position

<uitargetposition>

Team

<uiteam>

Teleporter

<uiteleporter>

Testing controls

<uitestingcontrols>

Tetrahedron

<uitetrahedron>

Text animating

<uitextanimating>

Text animation finished

<uitextanimfinished>

Text animation in progress

<uitextanimprogress>

Textbox curviness

<uitextboxcurviness>

Text box opacity

<uitextboxopacity>

Padding

<uitextboxpadding>

Text box properties

<uitextboxproperties>

Taper

<uitextboxtaper>

Wonkiness

<uitextboxwonkiness>

Text displayer

<uitextdisplayer>

Text distance

<uitextdistance>

Text entry

<uitextentry>

Text opacity

<uitextopacity>

Text properties

<uitextproperties>

Texture fade amount

<uitexturefadeamount>

Texture scale

<uitexturescale>

Texture strength

<uitexturestrength>

Threshold

<uithreshold>

Thumbs down

<uithumbdown>

Thumbs up

<uithumbup>

Thumbs up outline

<uithumbupoutline>

Tick

<uitick>

Tick circled

<uitickcircled>

Tick hollow

<uitickhollow>

Time gadget

<uitimegadget>

Timeline

<uitimeline>

To-do

<uitodo>

Tools

<uitools>

Torus

<uitorus>

Touching

<uitouching>

Transpose pitch

<uitransposepitch>

Trash can

<uitrashcan>

Travel

<uitravel>

T-Rex

<uitrex>

Trigger zone

<uitriggerzone>

Trigonometry

<uitrigonometry>

Tritanopia

<uitritanopia>

True random

<uitruerandom>

Turn speed

<uiturnspeed>

Tweak

<uitweak>

Tweak menu

<uitweakmenu>

Twist arrow left

<uitwistarrowleft>

Twist arrow right

<uitwistarrowright>

Unarchived

<uiunarchived>

Unavailable Version

<uiunavailableversion>

Undo

<uiundo>

Unlock camera

<uiunlockcamera>

Unlocked

<uiunlocked>

Update

<uiupdate>

Update all

<uiupdateall>

Update now

<uiupdatenow>

Upper limit

<uiupperlimit>

Upright

<uiupright>

User

<uiuser>

User add

<uiuseradd>

User remove

<uiuserremove>

User tick

<uiusertick>

Utilities

<uiutilities>

Maximum value

<uivalmaximum>

Minimum value

<uivalminimum>

Variable

<uivariable>

Variable modifier

<uivariablemodifier>

Varying looseness

<uivaryinglooseness>

Vectors

<uivectormaths>

Velocity X

<uivelocityx>

Velocity Y

<uivelocityy>

Velocity Z

<uivelocityz>

Verified

<uiverified>

Versions

<uiversions>

VHS

<uivhs>

Vignette

<uivignette>

Visibility

<uivisibility>

Visible

<uivisible>

Visual effects

<uivisualeffects>

Volume jitter

<uivolumejitter>

VR compatible

<uivrcompatible>

VR cursor enabled

<uivrcursorenabled>

VR cursor position

<uivrcursorposition>

VR only

<uivronly>

VR pitch roll

<uivrpitchroll>

VR rating

<uivrrating>

VR rating 1

<uivrratingone>

VR rating 3

<uivrratingthree>

VR rating 2

<uivrratingtwo>

VR settings

<uivrsettings>

Walk

<uiwalk>

Wave (ramp)

<uiwaveramp>

Wave (random smooth)

<uiwaverandomsmooth>

Wave (random step)

<uiwaverandomstep>

Waves

<uiwaves>

Wave (sandcastle)

<uiwavesandcastle>

Wave shape

<uiwaveshape>

Wave (square)

<uiwavesquare>

Weight

<uiweight>

Weight A

<uiweight_a>

Weight B

<uiweight_b>

Weight C

<uiweight_c>

Weight D

<uiweight_d>

Weight E

<uiweight_e>

Weight F

<uiweight_f>

Weight G

<uiweight_g>

Weight H

<uiweight_h>

Weight I

<uiweight_i>

Weight J

<uiweight_j>

Winch

<uiwinch>

Wind

<uiwind>

Wind flap frequency

<uiwindflapfrequency>

Wind strength

<uiwindstrength>

Wipe amount

<uiwipeamount>

Wipe bokeh

<uiwipebokeh>

Wipe circular

<uiwipecircular>

Wipe dissolve

<uiwipedissolve>

Wipe hole

<uiwipehole>

Wipe linear

<uiwipelinear>

Wiper

<uiwiper>

Wireless receiver

<uiwirelessreceiver>

Wires

<uiwires>

Wobble

<uiwobble>

Wobbly arrow A

<uiwobblyarrowa>

Wobbly arrow B

<uiwobblyarrowb>

Wobbly arrow C

<uiwobblyarrowc>

Wobbly arrow D

<uiwobblyarrowd>

Wood

<uiwood>

World

<uiworld>

World Wide Web

<uiwww>

Xray

<uixray>

Yaw

<uiyaw>

Zoetrope

<uizoetrope>

Zone falloff

<uizonefalloff>

Zoom multiplier

<uizoommultiplier>

Up button

<up>

USB

<usb>

Warning Sign

<warning>

Biohazard Warning Sign

<warningbiohazard>

Blank Warning Sign

<warningblank>

Fire Warning Sign

<warningfire>

Ice Warning Sign

<warningice>

Radiation Warning Sign

<warningradiation>

Electric Shock Warning Sign

<warningshock>

Wristwatch

<watch>

Christmas Tree

<xmastree>

The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.