Media Molecule tells all!
We chat to audio designer Lisa Devon about being a multi-talented musician, working with death metal singers, and whatever the heck a DAW is.
We chat to narrative artist Emei Burell about her unusual job title, environmental storytelling, and zombie narratives.
We chat to senior designer Catherine Woolley about the dynamic between Cuthbert and Connie, PS1 memory cards, and the trouble with tutorials.
We chat to content curator Jacob Heayes about finding the latest and greatest adventures in Dreams to share with the coMmunity, and the importance of videogame curation.
We chat to community manager Hollie Tang about making the most of memes, working on big events, and how to hype up a community.
We chat to senior animator Dave Campbell about why thumbs are so important in the Dreamiverse, and why a quality walk cycle is the bread and butter of any good animator.
Ever wondered how the musical masterpiece that is Art's Dream was made in Dreams, at the same time that Media Molecule was also making Dreams? Wonder no more, friend, and come jam with us...
Our top tips to help you get the most out of this year's show.
We chat to junior programmer Rosabelle Armstead about balancing studying for a degree with shipping a BAFTA-winning game.
Curious about how a game studio puts together a fully animated, playable awards show, which is livestreamed to thousands of people across the world... all while working from home? Come find out!
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.