Sculpt Mode
Tools
All the tools you'll need to make beautiful sculptures.
Undo
Mistakes happen. But you can learn from them. Sometimes you can even embrace them. If you don't want to, however, there's always undo.
Just press over the button and your last action will be undone. Press it again for the action before that. You can undo everything to the start of your session if needs be.
There's also a shortcut for this - just press to undo.
Mistakes happen. But you can learn from them. Sometimes you can even embrace them. If you don't want to, however, there's always undo.
Press on over the button and your last action will be undone. Press it again for the action before that. You can undo everything to the start of your session if needs be.
There's also a shortcut for this - just tilt or twist to the left and press to undo.
Redo
Decided you'd like to embrace that mistake after all? Just press over the button and the action you undid will be redone, as it were. You can redo everything you undo.
There's also a shortcut for this - just press to redo.
Decided you'd like to embrace that mistake after all? Press on over the button and the action you undid will be redone, as it were. You can redo everything you undo.
There's also a shortcut for this - just tilt or twist to the right and press to redo.
Move
Works exactly the way move works in assembly, but while you're here you can move each individual edit in a sculpture, as opposed to the whole sculpture.
The best way to see this in action is to try it. Do some smearing, making sure that you let go of from time to time to create separate shapes, and try moving bits of it.
Works exactly the way move works in assembly, but while you're here you can move each individual edit in a sculpture, as opposed to the whole sculpture.
The best way to see this in action is to try it. Do some smearing, making sure that you let go of from time to time to create separate shapes, and try moving bits of it.
Stretch
This wonderful tool will let you grab a place on your sculpture and stretch it out, or squash it in. The effects vary depending on the shape and where you grab it.
Hover over something and a white arrow will appear. It will change direction depending where you hover. Grab and drag in the direction of the arrow, or against it.
As you move your imp tip, you'll see lines showing you what you're stretching. Watch your thermometer - the more lines there are, the more it will cost in sculpture data.
Clone
Makes copies of stuff, saving you from creating something you want lots of from scratch a load of times. It also makes your creations more efficient in memory terms.
Select clone, hover over what you want to clone and grab it with Or press and hold to change the imp tip to the clone icon and then grab with
If you press or while holding the clone, you can increase the number of clones. The extra clones are added in a different way depending on which button you press.
Press for clone-to-clone, where the clones appear between the original and the clone. Move the controller to space and position the original and the clone.
Clone-to-clone is great for bridges and stairs, with the original and the clone defining the start and end points, and the extra clones filling in the space nicely.
Press for clone-from-clone, where the extras appear beyond the first clone. Good for, say, a floor, to save you from spacing your clone miles away from your original.
If you start with clone-to-clone () and decide you actually want clone-from-clone () or vice versa, just press the opposite button repeatedly till it goes the other way.
Makes copies of stuff, saving you from creating something you want lots of from scratch a load of times. It also makes your creations more efficient in memory terms.
Select clone, hover over what you want to clone and grab it with on . Or press and hold on to change the imp tip to the clone icon and then grab with on
If you press or on while holding the clone, you can increase and decrease the number of clones. Extra clones are added differently depending on the button.
Press on for clone-to-clone, where the clones appear between the original and the clone. Move to space and position the original and the clone.
Clone-to-clone is great for bridges and stairs, with the original and the clone defining the start and end points, and the extra clones filling in the space nicely.
Press on for clone-from-clone, where the extras appear beyond the first clone. Good for, say, a floor, to save you spacing your clone miles away from your original.
If you start with clone-to-clone () and decide you actually want clone-from-clone () or vice versa, just press the opposite button repeatedly till it goes the other way.
Delete
Works exactly the way delete works in assembly, but while you're here you can delete each individual edit, giving you complete control over your creation.
Works exactly the way delete works in assembly, but while you're here you can delete each individual edit, giving you complete control over your creation.
Stamp Shape
When you want to place a nice crisp shape, this is the tool to use. Pick your shape, scale and orient it using / and , then stamp it down using or .
If you stamp repeatedly you can build up a sculpture - anything you stamp is all one sculpture until you use start new sculpture on the context menu.
Stamp repeatedly with some randomness using spin. While holding a shape, use to get it spinning. Your spin is determined by the direction and speed that you stroke .
Flick it quickly for a fast spin. Stroke it gently for a slow one. You can also adjust your grip (via + to edit shape), which will affect how it spins.
Once you have the spin you want, start stamping. To stop the spin, tap once gently. Spin is best understood in action, so give it a go.
Press to switch from add to subtract and you can carve. And you can use + to toggle between stamp and smear at any time.
Is the shape not exactly what you're looking for? You can edit it via the shape editor by pressing + while holding a shape, or the edit shape button on the context menu.
When you want to place a nice crisp shape, this is the tool to use. Pick a shape and scale it by holding on while twisting as if twisting a dial. Stamp it using on
If you stamp repeatedly you can build up a sculpture - anything you stamp is all one sculpture until you use start new sculpture on the context menu.
A fun way to stamp repeatedly with some randomness is to use spin. While holding a shape, double-press on , then grab the shape using on to get it spinning.
Where you grab the shape, and the direction and speed that you move , determines your spin. Flick it away quickly for a fast spin. Nudge it gently for a slow one.
Once you have the spin you want, start stamping. To stop the spin, hover the shape with and press . Spin is best understood in action, so give it a go.
With the stamp shape tool, you can choose how shapes merge together using blend. While holding a shape, press and hold on and twist to adjust the amount of blend.
While still holding on , press on to toggle between soft and hard blend. Both will blend your shapes in different ways - you can see the results before you stamp.
You can also adjust looseness while you work with stamp shape. To adjust the amount of looseness in your shape, press and hold on , then twist .
For looseness type, hold on and press on to toggle varying or uniform. Uniform gives even fleck size and density across the shape, which can blur edges and corners.
Varying keeps your shape crisp, with the densest and smallest flecks on the corners and edges, while still being loose in the middle.
Is the shape not exactly what you're looking for? Edit it in the shape editor by pressing on + on while holding a shape, or use edit shape on the context menu.
Finally, you can use on to toggle between stamp and smear at any time. Note that blend doesn't work with smear.
Smear Shape
The crown jewel of sculpt mode. Using this deceptively simple yet fiendishly powerful tool, you can create anything from a humble crate to an epic space station.
Pick a shape. Scale and orient it using / and . Then hold or and move the controller or the camera ( and ) to smear it. It's like drawing with a 3D shape.
Using spin with smear has a really nice effect. While holding a shape, use to get it spinning. Your spin is determined by the direction and speed that you stroke .
Flick it quickly for a fast spin. Stroke it gently for a slow one. You can also adjust your grip (via + to edit shape), which will affect how it spins.
Once you have the spin you want, start smearing. To stop the spin, tap once gently. Spin is best understood in action, so give it a go.
Press to switch from add to subtract and you can carve. You can pick a color to smear in, or use spraypaint to apply it afterwards. Those are the basics.
When you're ready for the next level, try using smear in combination with guides (e.g. kaleidoscope - super fun!) and the shape editor, to really unleash it.
To access the shape editor, press + while holding a shape, or use the edit shape button on the context menu. Note that the blend options are not available for smear.
Finally, you can use + to toggle between smear and stamp any time.
The crown jewel of sculpt mode. Using this deceptively simple yet fiendishly powerful tool, you can create anything from a humble crate to an epic space station.
Pick a shape and scale it by holding on while twisting as if twisting a dial. Then hold on and move (or on ) to smear it. It's like drawing with a 3D shape.
Tap the top of to the bottom of to switch from add to subtract and you can carve. You can pick a color to smear in, or apply it afterwards using spraypaint.
A fun way to smear is to use spin. While holding a shape, double-press on , then grab the shape using on to get it spinning.
Where you grab the shape, and the direction and speed that you move , determines your spin. Flick it away quickly for a fast spin. Nudge it gently for a slow one.
Once you have the spin you want, start smearing. To stop the spin, hover the shape with and press . Spin is best understood in action, so give it a go.
When you're ready for the next level, try using smear in combination with guides (e.g. kaleidoscope - super fun!) and the shape editor, to really unleash it.
To access the shape editor, press on + on while holding a shape, or use the edit shape button on the context menu. Note that blend is not available for smear.
You can adjust looseness while you work with smear shape. To adjust the amount of looseness in your shape, press and hold on , then twist .
For looseness type, hold on and press on to toggle varying or uniform. Uniform gives even fleck size and density across the shape, which can blur edges and corners.
Varying, meanwhile, keeps your shape crisp, with the densest and smallest flecks on the corners and edges, while still being loose in the middle.
Finally, you can use on to toggle between smear and stamp any time.
Spraypaint
You can sculpt in color, but you can also have lots of fun with this. It works pretty much like a real can of spray paint would... if it could spray in 3D shapes.
Select spraypaint and pick a shape and a color. Hover the wireframe shape over where you want to spraypaint and you'll get a preview of the result.
Hold and move the controller to spraypaint. It's applied in 3D, in the shape you chose, so whatever is inside the shape will take on the color.
This means that if your shape passes to the other side of an object, the color will appear there too. Scale and position your shape using / and as always.
You can even build color up if you set the opacity low in the shape editor (press + while holding a shape) and make repeated passes.
You can sculpt in color, but you can also have lots of fun with this. It works pretty much like a real can of spray paint would... if it could spray in 3D shapes.
Select spraypaint and pick a shape and a color. Hover the wireframe shape over where you want to spraypaint and you'll get a preview of the result.
Hold on and move to spraypaint. It's applied in 3D, in the shape you chose, so whatever is inside the shape will take on the color, even the other side of the object.
You can even build color up if you set the opacity low in the shape editor ( on + on while holding a shape) and make repeated passes.
Looseness
Using this is a bit like smudging when drawing or painting. When you apply it, the flecks on your sculpture will roughen up and become less uniform and smooth.
It can make your sculptures more stylized, and there are a lot of tools and tweaks which work better with some looseness, so do experiment with it.
Pick a shape, hover where you want to work and press . Or hold while moving the controller. You can adjust looseness in the shape editor (+ while holding a shape).
Using this is a bit like smudging when drawing or painting. When you apply it, the flecks on your sculpture will roughen up and become less uniform and smooth.
It can make your sculptures more stylized, and there are a lot of tools and tweaks which work better with some looseness, so do experiment with it.
Pick a shape, hover where you want to work and press on ; or hold while moving . To adjust the amount of looseness, press and hold on , then twist
Note that looseness type can be switched from varying to uniform when using stamp shape or smear shape. Please see their more infos to find out how.
Crop
Discards everything from a sculpture except what's inside your chosen shape. Pick a shape to crop with and move it over whatever you want to crop.
Press to make the crop and everything not inside the crop will disappear. You can keep cropping till you're happy with it, or press to get rid of the crop tool.
Discards everything from a sculpture except what's inside your chosen shape. Pick a shape to crop with and move it over whatever you want to crop.
Press on to crop - everything not inside the crop will disappear. You can keep cropping till you're happy with it, or press on to get rid of the crop tool.
Cutout
Works exactly like crop, except that where crop discards everything but what's inside the shape, cutout cuts a chunk out and makes a brand new sculpture from it.
Pick a shape for the cutout and move it over whatever it is you want to cut bits out of. Then press to make the cutout. You now have two sculptures.
You'll still be scoped into your original sculpture - move it and you'll discover it has a missing chunk. You can access your new sculpture by exiting to assembly mode.
Works exactly like crop, except that where crop discards everything but what's inside the shape, cutout cuts a chunk out and makes a brand new sculpture from it.
Pick a shape for the cutout and move it over whatever it is you want to cut bits out of. Then press on to make the cutout. You now have two sculptures.
You'll still be scoped into your original sculpture - move it and you'll discover it has a missing chunk. You can access your new sculpture by exiting to assembly mode.
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.