Sound Mode

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Search for sound elements to add to your scene.

Search Instruments

Browse our extensive library of ready-made instruments. It's a great place to start in sound mode. Make sure you've got speakers or headphones connected and dive in.

Hover over a collection and press to enter it. You can then preview all the instruments in the collection as you hover over them. Choose one you like and press

Your chosen instrument appears as a gadget on your imp. Stamp it down, hover over it, and press + to open it up. The freeform view will appear.

You will also be in performance - pressing buttons while hovering over the canvas plays the instrument, and you can't interact with the rest of the scene.

Browse our extensive library of ready-made instruments. It's a great place to start in sound mode. Make sure you've got speakers or headphones connected and dive in.

Hover over a collection and press on to enter it. You can hear all the instruments in the collection as you hover over them. Choose one you like and press on

Your chosen instrument appears as a gadget on your imp. Stamp it down, hover over it, and press on + on to open it up. The freeform view will appear.

You will also be in performance - pressing buttons while hovering over the canvas plays the instrument, and you can't interact with the rest of the scene.

Search Sound Effects

Lots of useful sound effects, arranged into collections based on tasks you're likely to want to tackle in your creations. The sounds are as close to "as recorded" as possible.

This means they haven't been tweaked a lot, so you have plenty scope to play around with them to make them sound the way you want, and to use them however you see fit.

Sounds are generally either one-shot, like a twig snapping; or looping, like a stream. If you're not sure just check slice playback mode in the tweak menu.

One-shots usually have varied slices in them so they don't get repetitive. Press the slice mapper button at the top of the canvas and you'll see these.

Sound effects placed in a scene will just play when you start time. To control when they play, wire to their power button, or place them on timelines.

Some sounds will have a zone indicating their range. Adjust this using the gizmos (just like a trigger zone) or the sliders on the 3D panning page in the tweak menu.

If there is no zone then the sound will be heard globally in the scene. If you want to give it a zone, select auto 3D panning on the aforementioned page.

Search Effect Fields

Effects fields are a seriously cool way to add panache to your creations. There's a bunch to choose from in here, and a blank one if you want to make your own.

They modify the sound of any audio that comes into their zone. When playing an instrument, if you move the imp into the zone you'll get a different sound.

Tweak an effects field in freeform and you'll see two dotted lines around the zone. The effect decreases as you move outwards from the inner, till it stops at the outer.

Move these by grabbing with . If using wave settings (on the options page of the tweak menu), move the little dotted circle gizmo to adjust the wave direction.

Interesting performances is their main use, but you can use them like you would any other gadget. Use their inputs and outputs to send signals to/from them.

Used on a microchip, they affect everything on the 'chip. On a timeline, the effect happens when the playhead passes over them. You can even stamp them in a scene.

In a scene, tweak them and turn on positional on the options page and they'll affect anything that enters their zone - like a spooky echoing cave, for example.

Effects fields are a seriously cool way to add panache to your creations. There's a bunch to choose from in here, and a blank one if you want to make your own.

They modify the sound of any audio that comes into their zone. When playing an instrument, if you move the imp into the zone you'll get a different sound.

Tweak an effects field in freeform and you'll see two dotted lines around the zone. The effect decreases as you move outwards from the inner, till it stops at the outer.

Move these by grabbing with on . If using wave settings (on the options page of the tweak menu), move the little dotted circle gizmo to adjust the wave direction.

Interesting performances is their main use, but you can use them like you would any other gadget. Use their inputs and outputs to send signals to/from them.

Used on a microchip, they affect everything on the 'chip. On a timeline, the effect happens when the playhead passes over them. You can even stamp them in a scene.

In a scene, tweak them and turn on positional on the options page and they'll affect anything that enters their zone - like a spooky echoing cave, for example.

Search Music Clips

A selection of music clips. You can do what you like with these, including use them as sound effects, but the main idea is that you can arrange them on a timeline to make music.

Many of the clip collections include the music piece they came from. Open them up with + and have a look. Learn from them, edit them, or just use them as they are.

A selection of music clips. You can do what you like with these, including use them as sound effects, but the main idea is to arrange them on a timeline to make music.

Many of the clip collections include the piece they came from. Use on + on to open them and have a look. Learn from them, edit them, or use them as they are.

The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.