Game Design Spec
This template gives you the building blocks to make your own dungeon crawler levels. The core elements you'll find in the Dungeon Crawler kit are:
- The Player Character (Dungeon Adventurer) in which most of game logic resides.
- Rooms & Corridors contains pre-made rooms which can be flipped, rotated and pieced together to make levels.
- Floors has different types of floor - e.g. lava, destructible - to use if you're making your own rooms.
- Walls & Pillars has some wall and pillar pieces to be used when you’re creating your own rooms.
- Traps, Triggers & Puzzles is the fun stuff - triggers to open up an area, elements that can be pushed around to solve a puzzle and so on.
- Containers & Collectables has everything you need to leave loot around for your players (chests, pots), with built-in loot options, as well as loot like keys and gold to place manually.
- Doors contains an array of entryways to control your player's progress. Ones that detect enemy defeat, require a key, or could hurt them. There's even a secret door!
- Enemies are an important component of a dungeon and we have a zombie (quick and easy), a warlock (quick and tricky, with a ranged weapon) and a troll (slow but very dangerous). Each has a base like a table top game figure, which don't show in play, but act as a home base the enemy returns to should you leave the room.
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.