Game Design Spec

This template gives you the building blocks to make your own dungeon crawler levels. The core elements you'll find in the Dungeon Crawler kit are:

  1. The Player Character (Dungeon Adventurer) in which most of game logic resides.
  2. Rooms & Corridors contains pre-made rooms which can be flipped, rotated and pieced together to make levels.
  3. Floors has different types of floor - e.g. lava, destructible - to use if you're making your own rooms.
  4. Walls & Pillars has some wall and pillar pieces to be used when you’re creating your own rooms.
  5. Traps, Triggers & Puzzles is the fun stuff - triggers to open up an area, elements that can be pushed around to solve a puzzle and so on.
  6. Containers & Collectables has everything you need to leave loot around for your players (chests, pots), with built-in loot options, as well as loot like keys and gold to place manually.
  7. Doors contains an array of entryways to control your player's progress. Ones that detect enemy defeat, require a key, or could hurt them. There's even a secret door!
  8. Enemies are an important component of a dungeon and we have a zombie (quick and easy), a warlock (quick and tricky, with a ranged weapon) and a troll (slow but very dangerous). Each has a base like a table top game figure, which don't show in play, but act as a home base the enemy returns to should you leave the room.

The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.