Play & Edit 1 Walkthrough
This guide will take you through Dungeon-Building 101, the easier Play & Edit in the Dungeon Crawler template. Useful if you're stuck or just want heads-up on the contents. This Play & Edit is a fairly simple set of lessons going over the basics.
Lesson 1#
We need a key for this lock!#
Dungeons are all about puzzles and keys so we’ve started you off with hiding a key in the first two rooms. Generally, game designers try their best to place a key where you won't find it before you find the lock it unlocks. If successful, this gives the player a sense of reward. Think about how you could incorporate puzzles with keys into your own games. All we need to do here is stamp a Collectable Key from the Containers & Collectables collection. Then in play mode, pick up the key, unlock the door and move to the next area.
Lesson 2#
A missing room!#
The rooms we provide to place in your dungeons are completely modular, to make creating dungeons quick and easy. But cloning and flipping existing stuff in your scene is an efficient way to create and a good thing to know. Clone the room with +, then let go of and click to flip it along the horizontal axis. Of course you can use any of the other rooms in the Rooms & Corridors collection too. Make sure all the doorways align when you place a room.
Lesson 3#
Time for a checkpoint!#
You’re about to go up against your first enemies. It's good practice to make sure that if your player dies they don’t have to go back far before trying again. Nobody wants to walk through an empty dungeon! All we need to do here is stamp a Checkpoint - you can find it at the very top level of the collection.
Lesson 4#
We need some enemies!#
We had best add those enemies we mentioned! The easiest ones are zombies so as we're right at the start it’s best to use those. Head into the Enemies collection and grab a Dungeon Zombie. Notice they have a little base like a tabletop game? These aren’t visible in play mode, find out more about them in the Game Design Spec section. Once you’ve stamped in a zombie or two, see if you can defeat them. If not there’s always the Checkpoint you added to the previous room!
Lesson 5#
Let's change this Warlock's loot drop!#
With a ranged attack, warlocks are harder enemies than zombies. We’ve stopped you progressing with a Defeat All Enemies door to the left, forcing you to defeat the warlock. There’s also a Locked Door behind the warlock. When you make a player face hard enemies it's a good idea to give them some form of reward for defeating them, so let's make the warlock drop a key for that door. All the enemies have loot drop options, which you can easily see by turning on x-ray in the show/hide menu. You'll see switches for Gold, Key and Health. Make it drop all three if you like, but for this lesson you must make it drop a Key, so press over the Key switch to turn it on.
Lesson 6#
Hey! Where's the gold?#
It’s not a dungeon without loot! This room is very empty, so go wild and add some loot from the Containers & Collectables collection. Use what we just learned about loot drops to select which items your chests and pots contain. Remember you can just turn on x-ray in the show/hide menu to see the options.
Lesson 7#
More missing rooms?!#
Space for two more rooms! This time we want you to use the Rooms & Corridors collection to fill them. Remember you can flip them with . You only need two here for the lesson, but you can add as many as you like before you get to the exit. Look at where the doorways are in each room and what fits together. We’ve placed a room in here for you to connect to, or you can just delete it if you have other plans. Think about how you could use keys, chests, treasure and enemies together to make something fun.
That's it for Dungeon Crawler Play & Edit 1, but there's also Play & Edit 2 to try, which is more advanced. It goes into more depth with puzzles and wiring up elements from the kit. Give it a go to add some more challenge to your dungeons!
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.