Fiendish New Audio Features Are Here!
Here’s a relatable everyday situation: you’ve just put the finishing touches on your latest eldritch abomination, made possible by the power of Media Molecule’s (almost too lenient) creation game, Dreams. Still, you can’t help but feel like there’s something... missing. Well, feel no longer! Available to download right now, this latest Dreams update is packed with stuff you can use to give your creature a voice that’s both terrifying and thrifty.
Professional Screaming!#
First up - a new sound effects collection filled with a whopping 55 growls, grunts and roars! Those with a keen ear may recognise them from our recent Mm Originals release, Ancient Dangers: A Bat’s Tale. We had such a blast working with The Monster Factory’s team to create these gnarly snarls that we thought all of you might enjoy using them, too. After all, sharing is caring (or scaring, in this case).
While in Edit mode, head into Sound mode and select Sound Effects, then Mm Sound Effects, Characters and finally Monster Voices. Or, y’know, just click here and add the collection to your Play Later queue. You can stamp these professionally-made and recorded creature sounds into whatever game, showcase or piece of music you’re working on, and even remix them to your liking.
Analyse Audio Appears!#
There’s also been a bit of an expansion to the Analysis part of Test Mode. Right alongside Analyse Game, you’ll now find Analyse Audio. Select the Analyse Audio option, and Dreams will now show you information about the cost and resource usage of the audio components in your creation. For all you audio nerds, we’ve prepared a nifty video to explain how Analyse Audio works in greater detail. You can find it in this fantastic article by our very own audio and programming whiz, Bogdan!
We wanted Dreams to give you more granular feedback to help you optimise specific parts of whatever you’re making - hopefully, this is a nice big step towards that. Speaking of which...
New Sound Mode Thermo!#
We’ve also made some improvements to the way the audio thermometer works. There’s a new thermometer that measures Sound Readiness - essentially, whether the sounds in your creation will play when they’re supposed to. It’ll give you a warning if you’ve hit your limit, can show you a list of sounds that are using the most resources, and more besides. There’s more on this in our patch notes and we’ll have a full video guide up soon.
That’s yer lot for this update. We hope you get a kick out of this collection of nasty new noises - and that the Analyse Audio function and improved audio thermometer come in handy. As ever, we’d love to hear your feedback on the update via the usual channels - social media, the forums(opens in new tab), even a good old-fashioned email(opens in new tab) - so don’t be shy.
Extra points if you send your freshly-voiced, made-in-Dreams eldritch abomination to deliver the message... because we’ll run away screaming after handing it all the points. And our wallets.
The Dreams User Guide is a work-in-progress. Keep an eye out for updates as we add more learning resources and articles over time.